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Seedance 2.5

Japanese Arcade Romance Prompt

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Prompt

REFERENCE LOCK @image1 = Character A. @image2 = Character B. Preserve both references exactly: identity, appearance, proportions, clothing, and accessories. Ignore only original backgrounds, poses, framing, and text. Exactly two adults. No identity drift or outfit changes. SETTING A quiet Japanese arcade at night. Warm neon lighting, soft reflections, and gentle arcade ambience. One claw machine and one small plush toy. A stays screen-left; B stays screen-right. SHOT 1 — 0–7s | A’S FAILED TRY Stable medium two-shot. Begin with A’s attempt already underway. The claw lifts the plush toy briefly, then drops it back inside. A stares at the toy, then pretends to be confident. A says: 「今のは、練習。」 B suppresses a smile. A notices and gives B a playful look. SHOT 2 — 7–16s | B’S TURN Keep both characters visible beside the machine. A moves slightly aside. B inserts one token and operates the controls while A watches. The claw descends, grips the same toy, lifts it, and drops it into the prize chute. Both react with genuine surprise. A says: 「えっ、取れたの?」 SHOT 3 — 16–23s | THE GIFT Medium two-shot. B retrieves the toy from the chute and offers it to A. B says: 「君にあげる。」 A looks from the toy to B, surprised and delighted, then accepts it. A asks softly: 「私のために?」 B nods with a small smile. SHOT 4 — 23–30s | THE REAL PRIZE Stay in the medium two-shot. B looks at A and says warmly: 「喜ぶ顔が見たかった。」 A pauses, then smiles widely and hugs the toy to the chest. A playfully nudges B’s upper arm with the toy. They laugh together. Gently pull back and end on their shared happiness. No fade to black. CAMERA & PERFORMANCE Stable eye-level framing, soft close-up detail, shallow depth of field, and natural real-time movement. Keep reactions relaxed and believable. No exaggerated acting or complicated camera moves. AUDIO Japanese dialogue with natural pronunciation and accurate lip sync. Soft playful piano beneath dialogue, arcade sounds, claw motor, prize drop, and natural laughter. No narration or extra dialogue. NEGATIVE No duplicated toy or characters, disappearing props, malformed hands, object clipping, identity changes, forced laughter, crying, kissing, sudden hugging, shaky camera, slow motion, anime, CGI appearance, subtitles, text, logos, or watermark. FINAL LOCK One failed attempt by A, one successful attempt by B, one clear toy handover, and a warm romantic ending. Maintain both reference identities throughout all 30 seconds.

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