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@YouMind_AI
Wuxia Comedy Short Film Prompt
Prompt
I. Task Objective Generate a complete continuous 15-second Chinese Xianxia movie short film. The core comedy plot line is single and must be immediately understood by the audience on the first viewing: An enemy swordsman deliberately provokes the senior sister and the junior sister by misquoting what the senior sister said, making the junior sister believe the senior sister thinks she would lose within three moves. The real twist is: They were never discussing whether the junior sister could win, but rather how many moves this enemy could withstand. II. Overall Style The overall feel must simultaneously possess the following qualities: Cinematic realistic texture Pure ancient Chinese Xianxia aesthetics Epic-level master confrontation shot grammar Deadpan cold comedy Silent film reaction rhythm Hong Kong-style action comedy efficiency Clear three-beat progression Explicit setup and payoff Arri Alexa cinematic camera quality Stable and clear facial micro-details Fine film grain Natural volumetric light Comedy must be restrained, not exaggerated or silly, and not reliant on characters becoming stupid. III. Character Identity Locking Character ID A | @Image 1 | Sword Immortal Senior Sister Always maintain the same character: 25–30 year old East Asian female Tall and slender build Oval face Dark almond eyes Black long hair half-up Fixed with a white jade hairpin Same set of white embroidered silk Hanfu Silver waistband Jade pendant White cloth boots A single silver longsword Character ID B | @Image 2 | Junior Sister Always maintain the same character: 20–25 year old East Asian female Small and petite build Round and spirited face Black hair in braids Same set of blue-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes A single dark steel sword Other Characters Enemy Swordsman One enemy swordsman Responsible for provocation, misleading, and the final move Must not steal the comedic emotional center Elder Master The same elder master Only delivers the final metaphorical blow at the critical moment Must remain quiet, restrained, and deadpan serious IV. Environment DNA and Spatial Principles All background and location reference images uploaded in this round jointly determine a single set of environment DNA. Before formal composition, silently integrate and unify the following: Real terrain Architectural language Materials Vegetation Water bodies Weather Mountain mist Primary light direction Reflections Atmospheric depth Based on this, replan a: Unique, fully unified, and believable new space for this round. Environmental Rules The following elements in the background remain naturally vibrant: Wind Water bodies Vegetation Cloud layers Ordinary disciples in the distance Spatial ambient sound But must satisfy: Background remains absolutely neutral Does not create punchlines Does not create twists Does not actively drive the plot Does not express emotions on behalf of characters V. Three-Shot Structure Shot 1 | 0–5s Shot Type Wide shot or long shot Visual Content Same Sword Immortal Senior Sister Same Junior Sister One enemy swordsman One elder master The four are located in a unified space with a clear and stable geographic relationship. The enemy swordsman stands directly in front of the two sisters, and the elder master exists quietly just a few steps away. Plot and Dialogue The enemy looks at the junior sister provocatively and says: "Your senior sister said herself that if you fight me, you'll lose in three moves." The same junior sister very slowly turns her head to look at the senior sister and asks: "Three moves?" The same white-clad sword immortal shows no tension, only calmly correcting: "I was talking about him." Shot Highlights The first beat must make the audience think the conflict is "senior sister looking down on junior sister" The junior sister's head turn must be clear The senior sister's correction must be calm, certain, and without need for explanation This line should directly flip the first layer of misunderstanding Shot 2 | 5–10s Shot Type Medium shot or Cowboy shot Continuity Requirements Keep the following stable throughout: The same two women The same enemy The same master Same clothing Same longswords Identical geographic space Plot and Dialogue The junior sister immediately looks back at the enemy. This time she isn't angry, but genuinely surprised, saying: "Three moves? Senior sister, you're being too generous." The enemy's smug expression instantly freezes. In the shallow depth of field in the background, the same master remains silent throughout, only quietly raising one finger. Discovering this, the enemy asks angrily: "What do you mean?" The shot focus shifts to the master. The master remains absolutely serious, only answering: "One move." A full half-beat pause. The enemy finally breaks down completely, shouting: "This is too much!" He then actively draws his sword and charges directly at the senior sister. Shot Highlights The second beat completes the comedic progression "Three moves" upgrades to "one move" The master's interjection must be very dry The pause should be sufficient to let both the audience and the enemy realize they've been predicted Enter the action segment immediately after the enemy breaks Shot 3 | 10–15s Shot Type Close-up or extreme close-up Continuity Requirements Keep the following stable: Same senior sister Same junior sister Same enemy Same master Clothing, swords, positioning, and spatial relationships remain consistent throughout Action Design The same senior sister remains relaxed, not even fully drawing her silver longsword. She only completes one: Very clear Physically logical Extremely brief Extremely precise Action sequence: Sidesteps the enemy's frontal charge Uses the still-sheathed silver longsword Briefly taps the enemy's sword hand wrist Uses the enemy's forward momentum to shift their center of gravity Result: The enemy's longsword spins out of his hand Safely lands in the ground nearby The enemy drops to one knee No bloody injuries throughout Post-Action Dialogue Complete silence. The same junior sister slowly raises one finger and says seriously: "Master, your guess was spot on." The same sword immortal senior sister looks down at the defeated enemy and calmly replies: "Actually, half a move." The shot focus turns to the master again. The master says deadpan: "I was already giving him some face." Closing Shot In an extreme close-up: The enemy looks at the master, senior sister, and junior sister in turn Finding he can't refute a single word The junior sister bites her lip hard trying to stifle a laugh The senior sister still very formally gives him a martial artist's courtesy salute Precisely cut on: The enemy's completely speechless expression. VI. Performance Principles Senior Sister Always calm Doesn't show off Doesn't over-explain Strongest person's relaxation must be stable Comedy relies on seriousness, not a joking tone Junior Sister Quick reactions Emotions not exaggerated Rhythm from "misunderstanding" to "understanding" to "punchline" must be clear Suppressed laughter must be real and restrained Enemy Must be genuinely confident in the first half Gradually freezes in the middle Breaks down in the end but must not act like a clown Laughter comes from late realization, not stupidity Master Very few lines Every line sounds like a final judgment Must be deadpan serious The more serious, the funnier VII. Action and Camera Requirements Action body mechanics must be clear and natural The enemy's charge must have actual momentum The senior sister's response must be extremely efficient, precise, and brief The win/loss must be understood at a glance No complex flashy combos No dragging movements No light-pollution special effects No random sword auras Camera Requirements 16:9 widescreen Strictly three continuous clear shots Camera movement clean and restrained Natural parallax between foreground, midground, and background Lens serves the character relationships and punchline payoff No flashy showing-off movements VIII. Sound and Synchronization Requirements Native synchronized Mandarin dialogue Precise lip-syncing Clear comedic pauses Accurate eye-line relationships Sounds of drawing sword, collision, sword landing, and closing are clearly audible Ambient sounds exist naturally throughout Do not generate subtitles Key Seedance 2.0 capabilities to utilize: Multimodal reference continuity Multi-character complex movement stability Director-level camera control 15-second multi-shot synchronized audio-visual output IX. Strict Avoidance blurry bad quality low quality low resolution noisy jpeg artifacts watermark text error deformed mutated bad anatomy poorly drawn hands bad composition out of frame disfigured inconsistent character changing clothes face morphing background shift glitching cuts disappearing props Additional Avoidance: Subtitles Over-exaggerated acting Meaningless funny faces Complex, hard-to-understand twists Soft action Flashy slow-mo Random spells Environment creating the jokes Supporting characters stealing the scene Enemy suddenly losing intelligence X. Final Effect Goal The viewing experience of the entire short should be: First create a superficial misunderstanding that "senior sister seems to look down on junior sister" Quickly flip to "it turns out the enemy is the one being evaluated" Finally use action and the master's follow-up to solidify the punchline Final Keywords: Xianxia, Deadpan Comedy, Master Confrontation, Three-beat
Output settings
- Aspect ratio
- 16:9
- Built for
- Seedance 2.0
- Output
- video